Friday 17 November 2017

Painting: SWED Project - Grand Admiral Thrawn

Yeah, SWED Project. I just thought of that very original title for my project to make the Epic Duels game. That is how I will refer to it as I go.

Anyway, the reason for the post is the completion of a couple of Heroclix mods to make my first completed Epic Duels team: Grand Admiral Thrawn and his personal bodyguard/assassin, Rukh.

To start, I currently have somewhere around 150 miniatures: 100 from my recent CSI purchase, a bunch from an Ebay purchase years ago and a few from a number of Dollarama purchases. I've decided to keep some of the more well-know heroes and villains to play the actual Heroclix game with my 5yo son, who has shown interest in the game. The ones I keep are decided mainly by his ability to identify them. I'm likely limited by such a small collection of figures, but we'll see. As I get better at sculpting with green stuff, the limitations should lessen.

Grand Admiral Thrawn

Thrawn was easy to do, I found the perfect figure to use among my CSI purchase:
Meet Psion, a superhero or villain I've never heard of. Now say goodbye!

Mr. Psion here required very little sculpt modding before painting. I shaved the pant legs down to form boots. Then it was on to painting.

For the uninitiated, Thrawn is a humanoid alien with blue skin, black hair and red eyes. He is a Grand Admiral of the Empire. In the Timothy Zahn novels that introduced him, Thrawn is a patient and calculating individual. His rank is high enough that he need not fight anyone directly, he has a whole fleet of ships to do that, and Rukh. I think the Psion sculpt works well as a template as it is unlikely that one will see Thrawn getting himself into a one-on-one fight with anyone, so who needs an action pose? Almost all images of the good admiral depict him wearing a white uniform, usually with minimal adornment beyond his rank insignia.
Meet Grand Admiral Thrawn! I just couldn't get the lighting to work.
I mentioned his ysalamiri in my last post. The ysalamiri are brought up in the Zahn novels as a creature with the ability to dispel the Force from an area around itself. This attribute is always "on", so no Force user, Jedi or Sith, can exercise their powers on it or anything within its sphere of influence. Thrawn often keeps the animal very close, probably originally as a kind of insurance against Vader and Palpatine. I still think I'd like to add an ysalamiri, but later, when I've had some more practice with green stuff.

Rukh

Rukh is of an alien race called the Noghri. In the Zahn books, his planet is tricked into servitude by Lord Vader. The Noghri are all skilled assassins and are used by the Empire to take out tough targets. In Rukh's case, he is personally attached to Thrawn as a bodyguard.

Since the split of Star Wars stories into Legends and Canon, Rukh is depicted as either a rather large (Legends), or as a slimmer (Canon) reptilian being. I liked the look of one illustration in particular and I based my work on it.
Meet Turtle, a super-villain I've never heard of. Now say bye-bye!
Starting with the Turtle figure, I did a lot of cutting to slim the body a bit. After that, I broke out some green stuff to make a sort of poncho and added a shoulder bag, wrist guards, and side pouch (as the illustration I liked had). I didn't have the image available for a little bit and I added a feature to the ankles that I found later looks different in the picture I was following, but it still kinda works. I shaved of Turtle's hair. Then, using green stuff, I added a ridge around his crown and built up the lower part of the face, sculpting in a new mouth and nose to get a more reptilian look.

Another image I came across shows Rukh holding some kind of double-bladed dagger things. To make those, I snipped a pin and heated the pieces to melt them into his hands, adding a dab of super glue to help hold them there.

I did a lot more with washes and dry-brushing to get the skin tones where I wanted them. The image turned out looking darker than he actually is.
Say hello to Rukh. No sudden movements, though.
Showing off the back. Oops, I forgot to clean up the base.
So that's my first Epic Duels team sculpts completed! I just need to cut out the player deck and they are ready to go!

Happy Friday everyone!
Let's take down some rebel scum!

Thursday 2 November 2017

My tale of thrift shopping regret

In my previous post, I mentioned a regret I had of not buying a certain game I came across while perusing a thrift store. Here's my story about that.

At the time I was working on the edge of downtown Lethbridge and my workplace was within walking distance of three thrift stores. One or two days a week I would walk to one of them during my lunch hour and peruse the games and tools. One day I went to the Salvation Army. I was looking through the games section and came across one called Star Wars: Epic Duels. Just the fact that it was Star Wars was enough to draw my attention. I picked it up and saw that it was a Milton Bradley creation. This immediately became a point against buying the game as I felt like this box I was holding contained one of those terrible games with almost no fun factor that come rushing out of the big game-makers and toy companies at the release of the movies they are merchandising. And I've seen Star Wars related titles that easily fall into this category.

Image result for epic duels
Image gleaned from boardgamegeek.com.
Of course, one shouldn't judge a book (game) by the cover and the reputation of the publisher, so I opened it to get a better sense of the game. It was like opening a big bag of chips; full of air. There were a few miniatures that were done just well enough to be recognizable as the characters they portrayed. There were a bunch of cards and some smallish-looking battle maps as well. I don't know if it was so, but I had the distinct impression that the game was incomplete and that was strike two.

I thought about how nice it would have been to check on BGG to see if the game was generally liked. I might have decided to look it up when I got back to work, but probably forgot to do so. On the other hand, I had recently purchased some other games while thrifting. One was Kriegspiel (a low-rated game and one I could never get myself excited about trying). Another was Colosseum (a highly-rated game, and for good reason). I was feeling that I needed to slow down my thrift-store game buying because of a growing collection of games versus and the space restrictions at home. With the first two strikes considered, I didn't want to add another possibly un-fun or unplayable game to the mix. So that made strike three.

Thus, I did not buy the game. A gamble that would only have cost me $1.50.

The thing about regrets is that you can't have them unless you know what you are missing as a result of the regretted action. So the rest of the story is how I came to that knowledge that turned that one decision into a regretted one.

Some years later, Jenni and I took the kids out to see Jenni's relations in Victoria. During the visit, we went to her cousin's house. They are gamers (he even develops game apps) and after eating, we settled in to play a few. One they pulled out was Star Wars: Epic Duels. Their kids were excited to play and we had no problem filling out a 6-player game.

If I remember right, the make-up of the game was a fight on the Geonosis battle map. The light side combatants were Anakin and Padme, Windu and clones, and Luke and Leia against the dark side forces of Palpatine and guards, Vader and storm troopers, and Boba Fett and Greedo (played by me).

I was a cruel opponent, shamed for claiming the first kill of the battle which also happened to put the youngest player at the table out of the game. I choked back the emotions continued a strategy consisting mainly of hit and run maneuvers and rocket attacks that whittled down the light side who could only direct their retaliations against my team mates.

I really enjoyed the game. I liked the balance of luck and strategy and thought they worked well for a skirmish situation. I liked the way the battle decks were customized to their respective characters, with special actions that reflected the fighting styles of the movie characters. I liked how easy the rules were and how quickly it played, as the youngest of the kids playing was 6 or so, rules were easily grasped and attention was easily kept.

Talking with Jenni's cousin afterward, we found out that his wife had purchased the game for him as a gift and that she didn't want to say what she spent on it. Looking at Ebay just a couple of days ago ('cause I'm curious again, maybe hopeful even), the least expensive option of a complete game was $95 plus shipping.

So that's the regretful part: what I might have had had I taken that lowly chance those years ago.

I no longer work in Lethbridge, so my thrift store shopping visits have been drastically cut. And the times I do go, there is nothing interesting to me, just a lot of Trivial Pursuits, Scene Its, and the other usual thrift store fodder. The chances of seeing this game, or anything else I'd be interested in, are practically nil. Therefore, I have somewhat shifted my gaming acquisitions to games I can build and since my interests have been gravitating toward skirmish games, I decided to make some figures to help in that regard. Then, thinking about introducing the kids to such games, I thought again about Epic Duels.

Twenty-one years ago my brother went to a friend's house and played Axis and Allies and told me all about it when he came home. After that, I drew my own map and made my own units and filled in what he couldn't remember about the rules to make a homebrew A&A. No sense in deviating from that kind of creativity now. There is a website devoted to Epic Duels and its contributors have developed many alternate duelist teams and duel locations and made them available to print. So that's what I've decided to do. Make my own version of the game. Currently, I'm staying away from the original pairings, in case I somehow can acquire the original game for less than $120, and focusing on other characters from shows and books, like Ahsoka and Grand Admiral Thrawn.

I mention Ahsoka and Thrawn because those are the first two characters that I have now modified some Heroclix to represent. Thrawn is currently all painted, though I've been thinking of adding an ysalamiri to the sculpt. Ahsoka has a base coat. I think I've got a simple enough idea to do Rukh (Thrawn's personal bodyguard and minor character match-up in the unofficial Epic Duels line-up).  Of course, Heroclix scale are much bigger than the figure scale in Epic Duels, so I would want to have different figures if I did acquire the original game anyway. I'll cross that bridge if I get there.

Of course, I have ideas for other characters from outside the Star Wars franchise.

My only issue is whether I can stay on target long enough to make something fun and playable within a reasonable amount of time.

Pictures of mods to come with a later post.