Showing posts with label steampunk. Show all posts
Showing posts with label steampunk. Show all posts

Sunday, 24 September 2023

Aeronef?

Another set of rules I've had downloaded for some time because I really like the theme is Aeronef, the game of Victorian sci-fi airship battles. The other inspiring thing about the book version I downloaded is that a number of the miniatures pictured on its pages seem to be scratch built. I first came across mention of this game while perusing the pages of the blog The Stronghold Rebuilt. The concept just struck me as so neat (link to posts tagged "aeronef"). All of Stronghold's Aeronef posts were put up in 2012 where he builds a couple of fleets from scratch.

There are a number of airship models that can be purchased. I've spent some time admiring the ones on the Brigade Models website, produced for their airship game called Imperial Skies. So, with this idea ruminating all these years and aptly inspired by Brigade Models, I finally set myself to building some airships over the summer. Aeronef construction, in my shipyard at least, is mainly accomplished using popsicle sticks, doweling, bread tags, large gauge copper wire, and paper clips.

I currently have two factions created, which I shall be using soon (hopefully) to actually play the game. One side represents, I think, a well-ordered and standardized faction: comprising of two airships from each of three classes. This, I would offer, might be one of the well-established, wealthy nations like England, France, or Germany. In my mind, the second task force is reminiscent of some nation that is less able to produce their own vessels, opting instead to buy what they can. Thus, it is a collection of one-offs, some of which look unconventional, like prototypes of designs considered unfit by the more wealthy nations. I think of the South American countries who tried to get in on the arms race of the historical pre-dreadnaught period, like Brazil or Argentina. It's why I ended up painting it the colours of the Argentine flag. I'm considering the first battle I play be related to some kind of Falkland Islands dispute.

And now... the pictures!

In going with my scenario idea, this will be the British force. In back are two cruisers, on the right are two destroyers, and in front are some dirigibles with air torpedoes mounted on them.

The Argentine ships. At back could be a battleship or battle cruiser (it has torpedo tubes), the big round one could be a battleship purchased from Russia, then a destroyer with torpedoes, then two dirigibles in the foreground (one a little bigger and better armed than the other).

Also of note, I have mounted these all on Heroclix bases for flying supers; removing the dial stickers and filing off the paint. I have ideas about using the dials to keep track of airspeed.

Granted, in reading up on other people's writings about playing this game, they find it rather lackluster. Perhaps I will too, but I intend to play according to the written rules first then start implementing ideas I've already been having about what to change. Wish me luck.

Thursday, 24 October 2019

Steampunked: Dr. Light

I may not have written anything to do with steampunk yet. (Does dieselpunk count?)

As I have looked through my box of Heroclix awaiting modification, there was a figure that just kept on telling me how much it wanted a steampunk make over. It happened to be Dr. Light. Like many of the figures in the box, I had never heard of this character. Apparently, this one is a villain. Must be the goatee that clinches it, I'm pretty sure it was the main inspiration for a steampunk look.

The Before:
Image from coleka.com

The Afters:
He's got a light-coloured goatee and moustache that aren't so visible here.

This doctor is more geared toward controlling electricity. The right hand holds an energy collection staff, the purpose of which is to attract electrical energy from his surroundings (the air, the ground, whatever) and channel it through the heavy wire to the energy amplification device on his back. The left hand is a kind of power glove used to project the electrical energy.

Other notable parts of this mod are the removal of the original cape which is replaced by the vest, which appears to be a tailed jacket with the sleeves removed, and the amplifier. Did quite a bit of shaving down of the original's arms and legs. Cut off the top half of the original's head, to be replaced by goggles and bowler hat, also adding bumpies on the back of the head for hair.

Paints, of course, were the paint-by-numbers left-overs on top of Army Painter black primer.