Friday, 22 July 2016

Post-game report: Wooden Ships & Iron Men (modified for solo play)

Sailing ships in space! Set a course for Treasure Planet!

Jenni took the kids to Edmonton to see our newest niece. I couldn't go, so I tried to compensate with some games.

The Set-Up
On the night they left, I took the hex map out of my copy of Leviathan, the jar of bits I saved from Anti-Monopoly, the Pirates of the Spanish Main (PotSM) ships I got in April, and copy of the rules for Wooden Ships & Iron Men (WS&IM) I printed from the all-finding Internet. I chose the five British ships from the set and randomly selected five pirates of the same size. Then I prepped my packing tape-laminated log sheets with a dry-erase marker. That's as far as I got Friday, but I was ready for my solo trial of WS&IM.

Well, in case someone reading this actually knows WS&IM, I just want to clear up that this wasn't exactly WS&IM and here's why...

In my nerdiness, I used an Excel spreadsheet, which I can talk about in another post, to develop a way to generate the ship data required to fill out a WS&IM log sheet using the number of masts and the number of guns visible on each of the PotSM models. I figured this would make things a little more interesting as the ships of the same class don't all come out exactly the same, as it seems they would in a normal game of WS&IM (or so I gather from the rules and pictures of ship counters I've seen).  I also had to drop the secret movement planning rule as I knew my opponent would be constantly looking at my moves as I wrote them. Instead, I went with assigning each ship a coloured (British: red, Pirates: yellow) and numbered chip. Chips went in a cup and were drawn for play order. For firing, I used a white die to decide firing at hull or rigging (evens=hull, odds=rigging) and a red die for the firing result.


I was going to play on Saturday, and I did start the game, but I realized I wanted to take pictures as I played. Couldn't find a camera (except the one on my work phone that's a flip phone and I wanted better quality than that). So I looked up and watched the live-action Space Battleship Yamato 2199 in Japanese with sub-titles.

The Intermission

On Sunday, I invited myself over to a family that, on an earlier occasion, seemed interested my Klondike game. We played Survive: Escape from Atlantis, 2 games of Klondike, and finished off the visit with Risk. I won 0 out of 4 games and had a great time. When I got home, I may have taken another turn with the ships, but I still wanted to get a camera. Then I had a thought: I could borrow one from work.

So Monday I brought a smart-phone with no plan home from work to use the camera on it. Then, while the phone was on the charger, I mowed the lawn until I got rained out. Or maybe rained in? Made a late supper and took a couple or three turns before bed.

The family came home Tuesday, so I had to get this game played out, which I did. I at least got to bed before 1 am!

The Game
Preamble: A British force of five ships, tasked with ridding the seas of pirates sights a ship beating into the wind. When their signals go unanswered and no flag is visible, they pursue. Was it a trap? Or was it just dumb luck that this ship led them to a whole mess of pirates?

Roster [ship name (number of masts)]
British: Lord Algermon (5), Guy Fawkes (3), Birkenhead (3), Gallowglass Black (2), Gallowglass Red (2)
Pirates: Harbinger (5), Longshanks(3), Nancy Nox (3), Charles (2), Royal Fortune (2)
The pirates seemed disorganized and unprepared to meet the task force, but with the advantage of the wind with them, the pirates turned to the attack...


Fast forward a bunch of turns to where I finally had a camera available and through a couple of lucky shots by the Brits a couple of turns ago, the pirate Longshanks is already sinking.


I got smart and started placing the chips beside their corresponding ships so a person can at least sort out the pirates from the Brits. We see the big pirate ship, Harbinger, get into position to rake the Lord Algermon. On the west, the pirate ship Charles and the Gallowglass Black exchange shots. Nancy Nox takes her life into her hands as she slides along Lord Algermon at close range.

Harbinger's big gamble. Cutting down into the fray, she had raking shots on both the Lord Algermon and Gallowglass Black. It was devastating for the much smaller boat, but not enough to count her out, and merely pebble in the larger Brit's proverbial shoe. As Lord Algermon reloads the port cannons, Nancy Nox takes a licking from Guy Fawkes and is unable to return as much damage as she receives. To the southwest, Royal Fortune takes a raking shot into Guy Fawkes' nose as she sneaks around the edge of the battle.

A more dramatic shot of the previous action.

Nancy Nox survives the gauntlet and a parting broadside from Lord Algermon and starts a turn to catch up to Royal Fortune. Charles moves to join them, hoping to force the British ships they are heading off into a position to receive raking fire from her or her fellows to the east. Harbinger has to reload both sides, but is out of range to all but Gallowglass Black's guns, which do little to slow her down. Gallowglass Black, by now, was only one hull point away from sinking and would do her best from this point on to stay out of the line of fire.

Gallowglass Red had not fired a shot as yet, struggling to catch up, then to get into any position, but now fires a raking broadside into Harbinger. It is as an astounding hit for a ship so small at such a range and while it wasn't much for the bigger ship to absorb, it was only the beginning as all British ships started to concentrate their fire on Harbinger whenever possible.

The other pirates tried to offer support, but were too spread out and too off on their aim with only middling to low damage rolls.

Harbinger and Charles (bottom left) were the only ships able to fire this round, doing so with poor results.

Harbinger was finally brought down after taking broadsides from Gallowglass Red on her starboard and then Birkenhead on the forward port-side. Charles and Royal Treasure knew the gig was up and broke south to escape capture. The Nancy Nox also turned south, but with the condition she was in, probably would not get away fast enough if some of the British ships decided to give chase.

Run away! Those poor swabs 'r' gonna be slapped in chains and carted off to prison to await their fate.
Post-action thoughts

These are just some great little models! I really enjoy using them as they just brought this game to life. I guess, to add to the look of the game, I could have started removing masts for those ships that had lost a section of sail, but then I'd just have to put them back together in the end.

The tweaking I did to the rules in order to play the game solo took away some of the possibilities that would be present in a 2+ player game, like fouling, but I still had a good time with it. Despite the long rule-book, it really seemed quite easy to play as well. I would, of course, like to try the game with another person because I'd like to get a sense of the hidden movements and the havoc they could play. But that will probably have to wait until we are moved and settled into the new house (I might post about that...).

As for my picture-taking, I realize now for documenting a game like this that a better form of showing firing and such would be helpful. Something for a later installment.

Happy gaming!

Saturday, 4 June 2016

The cheap and easy mini

As those familiar with my doings will know, I have been carving miniatures for use as game pieces. I have been focused on bi-planes for Wings of Glory and space ships for Full Thrust. I may have even mentioned, though not posted pictures for, the planes from Crimson Skies that I have been working on.

Another game I came across and have been wanting to try for a while is Pulp Alley.

I have been building an assortment of paper "minis". I do it with the promise to my eldest that we will one day play a game with them. I found this website* with all these different character sheets for anyone to use. So I took the ones I thought I might use, printed them and started mounting them (along with the Pulp Alley deck, free for download here) on unused Trivial Pursuit cards left over from thrifting multiple copies to build a board for Canvas Eagles**. I'll post something if I ever get it together enough to actually try the game.


My stuff and my wife's stuff battled it out for table space!

*This is the site: www.seven-wonders.co.uk, currently giving me an error "509: bandwidth limit exceeded". Hopefully it's back up later.
** My Canvas Eagles board was a flop. I applied Mod Podge to try and seal the pages which were glued to the boards with Elmer's spray adhesive. The Mod Podge stayed tacky so that every time I unfolded a board it would stick together and I was in danger of ripping the prints. Finally they were stuck bad enough that they did rip and I threw it away (pretty sure I did anyway). A few weeks later, I was in Fabric Land with Jenni and they had felt on sale, so I bought some green. Haven't used it yet, but maybe soon.

Tuesday, 19 April 2016

Pirates of the Spanish Main

So, back from our vacation to Victoria and Vancouver, British Columbia. We had a good time with the kids at the petting zoo, watching the seals and an otter at the fisherman's wharf, strolling through the Royal B.C. Museum, touring Granville Island, and more.

Luckily, our ferry rides were a little less exciting than this!

Jenni and I also got some gaming in with cousins and friends. We brought three games with us: Concept, Colosseum, and Marrying Mr. Darcy. Concept was a mild success with those we introduced it to. Colosseum got one play, but being a heavier game, I wasn't surprised (I came in second).

Marrying Mr. Darcy was a smash hit with a cousin and some of her friends (including guys), so much so that we decided to leave our copy with her so that all of her friends could have the chance to play.

We got to try Star Wars: Epic Duels. It was a fun game! I was the Boba Fett/Greedo team and MVP for the Dark Side (who won the game), having taken out five of the seven Light Side characters. Now I'm kicking myself for not picking up this title when I saw it at a thrift store a few years ago.

Other games we tried out were Patchwork, Blue Prints, Jungle Speed, Exploding Kittens, and Tokaido.

Our hosts for the Vancouver portion of the trip were my aunt and uncle. My uncle is a miniatures gamer, mostly D&D and similar games. But while we were getting ready to leave, he thought of some miniatures he had that he didn't use any more and didn't foresee using again: a bunch of assembled ships from the WizKids collectible game Pirates of the Spanish Main. Man, am I excited about these! Three reasons to be excited:

1. It's a game with pirates! The romanticized version of pirates is a well-loved theme across all age groups.
2. Easy rules mean a young kid could learn and play. I'm thinking about my oldest two: 6 and 4 years old.
3. Miniatures that really look good for what they are and that could easily work for more advanced rule sets.

Now, I've read the complaints regarding the game rules being broken and can see what is meant. I'm thinking that what is needed is a different objective in the game. By the rules, the objective is to gather more gold than your opponent can from a central island location. The main complaint being that the gold-gathering objective discourages going after your opponent's ships in favour of grabbing as much gold as you can from the island and hoping the values of the gold you grabbed beat the values your opponent got. It would seem that the rules for movement, firing, and special abilities should be fine for games with a different objective or with multiple objectives.

Anyways, on to the booty!

After matching ships to cards, I counted 48 ships, 1 fort, and 1 sea monster (how cool is that?). There are other cards with special crew members and such, but I've not really looked at those. You've already seen the sea monster.

There were some British ships...

...some French ships (and fort)...

...a few more Spanish ships...

...a whole mess of pirates...

...and a lone American vessel.

Now to find/invent some scenarios to try out. Maybe the battle of the Antelope and the "great Yank".

P.S.: Again, to my uncle: thank you.

Sunday, 3 April 2016

Of Simplification and Zombies

I'd been planning and thinking, humming and hawing, and scrapping and re-thinking ideas to make a play map for some miniatures skirmish game. There are many options: paper-craft buildings and scenery, popsicle stick and cardboard construction,  scrap cloth creations... I was even considering purchasing a pre-printed felt mat or a printable file to have a printer do a poster-size job.

Along-side all of that, I was considering what genre/theme I wanted to do. Again, so many choices: western, steampunk, '30s and '40s pulp, military... An important question for me as miniatures are expensive, which is why I am interested in making my own. Making my own is time consuming, even more so if I want to have people-figures, which I have never tried to produce and which would be easier to buy. You can see the vicious cycle of thinking one could get trapped in.

Then I came across a post on Facebook (I'm in the Full Thrust group) from a gamer asking about what set of rules they should play for a beginner game.  One respondent, a Jesse Casey, made a comment accompanied by a cute image:

"Start simple and grow into the game, in the long run you'll enjoy it much more than otherwise."


If that isn't some kind of inspiration for the little dilemma I had been creating for myself... To me the comment was saying, "Start with what you have and see what you can do with it. Add as little as possible to make it playable."

So I took stock of what I had and these were the things that could go together the easiest:
- 40 or 50 glow-in-the-dark zombies meant for the Zombies! game
- 40 Imperial Guardsmen for Warhammer 40,000 that I thrifted a while ago
- 24 6" x 6" tiles cut from the press board bottoms of some cheap drawers I found at the dump

With that, I decided that some tile set depicting modern roads and city-type scenery would be most usable with these resources. I found tiles on Wargame Vault that depicted modern roads and buildings. What I like about them is that the buildings are interior floor plans so a game taking place on the street could be continued inside buildings, but the roads are too wide for my taste. I was almost ready to buy the set anyway when I thought I should at least see if there was anything similar for free. 

Well, it's the Internet and you can always find something for free! I found a set here. The roads are a little narrower, more to my liking. The buildings are roof-tops, not interiors, but I'm okay with that. I could still buy the other set for interiors (or learn to make my own, right?). Another great thing about modern roads is that they can accommodate a number of themes in recent history, the present, or the future.

So the Easter weekend saw me cutting and gluing printed tiles to the press board squares. Then a couple of days later, I put together a game of counter-zombie actions by a couple of Imperial Guards with Lawrence (almost 4) who was super excited to take the role of the Guards. 

And now for pictures (the camera flash gave an added thematic feel to the board):

Jeanette just home from school, Lawrence rolling dice to move his Guards.
These zombies were no match. Only two of them got close enough to bite, but the dice said "Not today!"
Waiting just around the corner...

For the game I just made up some simple rules that Lawrence could mostly understand. I'll write them here:

For Imperial Guards:
- Roll 1 d6 for each guard, assign dice rolls so each guard gets one roll result
- Each guard can make one action x assigned roll result
    - Actions: move 1 space, fire weapon (d10, ranged attack with reducing chance of hit over increasing distance), melee attack (d10, if adjacent to zombie, 40% chance of hit).

For zombies:
- Roll d20
- Move any zombies any number of spaces up to the roll result
- Individual zombies may only move up to 4 spaces on one turn
- Zombies adjacent to non-zombies attack automatically (d10, 40% chance to hit)

For both:
- Movement may be to any of the 8 squares adjacent (if unoccupied) to the one occupied by the moving piece (i.e., diagonal moves are allowed).
- for this game, no entering buildings.

The Imperial Guard cleaned up easily. I'd like to see if adding more zombies and raising the chance of activating them would make it harder. Something to mimic the overwhelming numbers depicted in zombie movies. I also thought of some kind of encounter card system to bring in 'surprise' zombies that would appear very close to the heroes or hamper the heroes' progress somehow (gun jams, stumbles, etc.).

But, that's something for another time.

Monday, 21 March 2016

Easter 2016

Yes, Easter time approaches. That means egg colouring time again. I once again broke out my home-made kistka to make some eggy designs. Nothing fancy this year, a funny face and a moon with stars. I really like the moon with stars, especially the bubbling or whatever it was that happened while the egg sat in the blue dye.
Eggs above and kistka below.


The backside of moon and stars.

The speckling that happened while the egg was in the dye, probably a result of air bubbles building up on the shell, added to the starry effect I was going for. What is harder to see in the image is that some of the stars I had intentionally placed are yellow and others are white. Sometimes the simplest creation looks the best.


Sunday, 24 January 2016

A DIY Knife

Well, I finally got a little project done. It only took a few hours, but the time I actually worked on it was stretched out over at least three months.

In the past couple of years I have modified a couple of old paring knives and a butter knife to use as whittling/carving knives. The former butter knife did not work out so well. A plastic-handled Ginsu knife made and okay claw-like blade, but I sharpened the wrong side; the contours on the handle feel funny when I use it.

To this point, my favourite to use is the first one I made - just a nondescript wood-handled paring knife. I carved most of my airplane parts and spaceships with it as well as carrying it around (with a wooden cap on the blade) to use as a general-purpose blade. While it is/was my favourite, it had some drawbacks: the handle is a little too small in my hand and there is a groove where the blade is inset that isn't so comfortable some of the time, especially when removing large bits of wood on the initial shaping of a piece.

My latest attempt at a custom blade goes beyond all my previous productions. I shaped a spent reciprocating saw blade to a knife blade with holes drilled in the tang (yes, I did just look that up). Then I roughed out a handle, which I split. I hollowed out space on the insides of the split pieces to accommodate the tang and drilled holes to match. Following that was a Gorilla Glue treatment to assemble it all with some largish nails set in the holes as my rivets (but not glued so I could remove them to more easily shape the handle).

After shaping the handles, I glued the rivets into place and filed them down to be flush with the handle. Then a stain treatment using a natural stain (I kind of wanted something darker, but natural was what I had and I wasn't going to buy a new tin). Sealed it with a couple coats of polyurethane and here's the result:

Attempted some contouring to fit my fingers. Did it work? I'll find out.

Maybe you can see, maybe you can't, dark spots that sanding just couldn't seem to remedy: rustic, yeah!

I haven't done anything more than cut up a credit card with it yet, but I'm hoping to remedy that soon.

Thursday, 26 November 2015

Of the van door, a trashed leotard, and an exciting delivery

This week seemed to be full of DIY projects for me. It's Thursday and I've completed two projects. I guess it only seems like I did more because I have kids to take care of and we all know where the priority usually goes...

So the first thing on my mental list was the second thing I did. The electric lock on the van stuck in the locked position so we couldn't open the door. As luck would have it, it's the door next to Margo's chair (she's one), so we were needing to kneel inside the vehicle while hefting Margo into the seat. Not the worst thing ever, but tough on the knees and/or back. I guess we would have had the same scenario had the other door frozen instead, seeing as how Margo's chair would obstruct the entry of the other kids into the van.

Anyway, I did a short online search to get my bearings and I was off! I proceeded to take the inside panel off the stricken door. I was surprised to find a rubberish plastic shield behind that. Surprised because usually the shield is a heavy paper that one usually must rip through to do anything in the door. With the rubbery stuff peeled away I found the lock motor casing. Had to drill a hole to get at the one screw holding it in place. Did that, took out the screw and promptly dropped it down into the far recesses of the inside of the door. I'd just have to deal with that later.

I didn't have a Torx driver small enough to take the casing apart, but a pair of needlenose were enough to loosen the screws. With the casing open, I removed a worm gear assembly and the lock motor. I took a look in my loose bolts tin and found a bolt to replace the one I dropped (but it's a Philips head, which will make for easy removal if we decide to put a new motor in). With the rest put all back together the door is now openable and lockable, albeit in the old-timey manual fashion.

The project that shouldered its way to the top of the list was the sudden appearance of an error code on our washing machine (F51, for those interested) which means the rotor position sensor was off. Assuming the worst (needing part replacement) I took the washer apart, found the sensor and everything looked okay. No leaks from the tub or the bearing, the sensor circuit board did not look damaged. Looking around some more I found only one anomaly: a pink piece of clothing jammed between the tub and the drum. Long story short, I put the washer back together and got the piece of clothing out. A small ballet leotard is now on its way to a landfill. No! Wait! I can use that to filter the old acrylic paints my sister gave me!

<Queue the Eagles: "[It's] aaaal-ready gone...">

Dang, sometimes my brain is so slow.

In other news, I received a package from amazon.ca yesterday. One that has me kind of excited. It's a race track! More specifically, a BluTrack. But, this one is green...

Anyway, it was cheaper ($/ft) than buying Hot Wheels track and I wanted something more convenient to store than a 10-ft long cardboard channel (as seen here). There will probably be more written about it later. Maybe even a picture or two.