Wednesday, 24 January 2018

SW:ED Project - Asajj Ventress and more clones

I first saw Asajj Ventress in some Clone Wars episodes. I wanted to get a Sith figure in and I thought she'd make a good addition, especially since she is often fighting against Ahsoka Tano, whom I have already modded a figure for.

Looking through my box of candidates, I came across a sculpt of Elektra.
Image from hcrealms.com
I find this sculpt to be rather ugly. So many things just look so wrong with it. One thing that's good about it is that it is a good pose for someone holding a lightsaber or two!

Looking for images of the character, there are a number of different interpretations of what Ventress looks like. Of all the ones I scrolled through, I liked this one the best: Link to Asajj. I based the look and much of the colour scheme on this image. And the result:
Still debating how much I want to her face in the way of coloured lines.
One might notice that the base is black. That's because I broke down and bought a primer. How glad I am that I did. Paint goes on so much smoother and stays on better. I primed the bases with the models.

The Epic Duels deck I downloaded combines Ventress with a couple of battle droids. However, I'm not yet sure how I want to model battle droids with their skinny legs and arms, thus the posting of just the main character.

Bring in the clones

I also got the three other Punisher sculpts turned into clones. I'm not as happy with how the minigun-wielding one turned out, mainly because he was a little larger scale than the others, but it'll work for the table top and that's all I need!

Here they are:
Athos, Porthos, and Aramis
She's all like, "Seriously?"

Saturday, 30 December 2017

Basing Experiment

A number of miniatures enthusiasts advocate keeping one's eyes open for everyday items that can be incorporated in miniatures building. One reason is to exercise creative muscle. A second reason might be to instill uniqueness into a piece. The third reason, less fancy and artistic-sounding in nature, is to save money.

As I have recently been customizing Hreoclix for other games, I have been removing them from their dials. Some have an adequate little plastic base already for standing, others do not. But I'd like something better looking. This summer, before I really had things like my Epic Duels project in mind, I came across a number of discarded solar LED garden lights. Obviously thrown out because they didn't work any more and I just started collecting them for different ideas I started having. I'll probably get to some of those in the future, but I'll talk about one I'm in the midst of trying out right now.

One of those discarded lights contained an acrylic rod with bubbles trapped in the middle of it, like this one:
Image from buyeparts.com
The rod, 1-1/8" (29 mm) in diameter, seemed just right for basing miniatures in the Heroclix scale.

I was thinking about how to cut the thing such that I would come out with reasonably straight and level faces on the discs. By had was maybe out of the question. My father-in-law suggested his lathe and I jumped at it. I just eyeballed a thickness I liked, which turned out to be around 3/8" (4 mm). At the thickness I chose, we got 22 discs, and one that was thicker (the piece that was in the lathe chuck).

The cutting did generate heat, enough of it that the discs ended up with rough faces. But, hey, I'm just going to be covering that with paint and maybe some green stuff, so no big deal there. I filed off the roughest parts, but the surface will just look like ground, I think. The only hitch is that I think the best way to attach the minis to the bases I made will be to keep them on the small, almost adequate bases they are on. 

So my first experiment is to dig the smaller base shape into the top surface using my Dremel and a couple of different wood bits. After fitting them in, I have realized that I will want to fill in gaps and such using green stuff (or some other filler) then painting them. But I'm thinking I'd rather do this in batches, so it will happen after I have a few more figures ready to finish in this way. 

Here's the four Star Wars characters mounted and ready for ground work:
Not too bad even as they are, but adding ground effects will look better.
A belated Merry Christmas and a happy New Year to all!

Wednesday, 20 December 2017

Falling girl: a Heroclix conversion

When I prepped some green stuff for the clone trooper helmet, there was still a little left over. It was still quite a lump and I couldn't stand to toss it so I quickly  sorted through that Heroclix box to see if there was a hero I could convert with a bit of green stuff. What came to me was an idea for a DC hero called fire. The sculpt, as you can see in the pics, is a semi-transparent green. I assume she's supposed to be hovering or something, definitely not standing or running. But the pose and the way the hair sticks mostly straight up from the head, she could also be falling. Not like an accidental fall, mind you, but like she's jumping off a cliff or something. What kind of girl might be jumping from a cliff? Perhaps a girl like Lara Croft. So I decided to make Fire into a rugged adventure girl.

So with no specific game in mind or any plans for future use of what I was about to create, I got under way.

First thing's first, of course, gotta trim all those tendril things that are probably supposed to be flames or something. Quickly shaved them off, because I gotta have time to shape the green stuff before it sets. Well, then she looks all naked, so a pair of adventurey shorts are in order, I can just paint a shirt over her as she is. Well, maybe not...

her breasts just seem too...

unrestrained-looking...

to be under a shirt...

Okay, so one breast reduction surgery later, I figured all adventurers need a backpack, so I made her a backpack. Made sure to make the backpack strain away from her body a bit to keep the impression of her falling through the air. Put on a belt and a sidearm, because adventure girls have those, right? Finally, because I still had some epoxy left, I gave her some nice heavy hiking boots.

Some painting and a layer of Pledge acrylic floor finish to seal it up and hey, presto!

I think the conversion went rather well for having to make up a plan after mixing the epoxy!

Still thinking on how to base her.

The pics:
This girl is tough! See, she has a bandage around her left hand!
"I'm falling into the unknown, but on purpose!"

Kind of looks like she's going for the Crane Kick a la Karate Kid.
I really like how the backpack turned out. I even put a little canteen on the left side.


Thursday, 14 December 2017

SW:ED Project - Ahsoka Tano

Now to introduce my second completed Epic Duels team made from Heroclix: Ahsoka Tano and Captain Rex.

Ahsoka and Captain Rex ready for battle!


Ahsoka Tano
I used this sculpt of the X-Woman Quake. The biggest reason I chose it was that her pose seemed to be exactly the kind of stance Ahsoka might take in a fight, specifically with the positioning of her light sabers.
Quake (photo from HC Realms)
While this is my second completed team, this was actually the first conversion I had attempted to add sculpted material to. In fact, I hadn't even acquired any green stuff yet. I tried using JB Weld instead. I'll tell you now that I don't recommend using JB Weld after having used green stuff, it's much harder to work with. Despite the troubles I had with the JB Weld, I think I got lucky and the sculpt actually came out looking pretty good for what it was, good enough to try painting it instead of doing it all over again with green stuff.
 
 
 
 
So yes, I used JB Weld for Ahsoka's head-piece and her skirt, for which I am especially amazed that it worked. Her belt, pouch on her back, and neck-tie shaped thingy on the front were done with green stuff. For her light sabers, I clipped some bits off of a paperclip. Then for each I heated one end and pressed it into one of the fists so that the plastic melted around the paperclip. After cooling, I added some Krazy Glue to further strengthen her hold on her sabers.

Painting her face was a struggle, I think it came out too busy-looking with the white markings at this small scale, but I don't know how else I would do it. As for the rest, I went for her dress from later in the Clone Wars series.

Captain Rex
...sort of. In my researching of Captain Rex and from watching the Clone Wars series, I took note that the dual blaster pistols (DC-17 hand blasters, apparently) are the signature weapon for Rex. Thus, I want to do a sculpt with 2 pistols, I just haven't decided on one from the figures I have yet. However, I do have 4 Punisher sculpts that would make a good squad of clone troops: one sniper, two with rifles, and one with a mini-gun. So I did up one of the rifle-wielders to stand in for Rex until I get a sculpt I like for the role. Maybe there's an Epic Duels team featuring Commander Cody and some other troopers.
Punisher (photo from HC Realms)
The Clone Trooper came out pretty well. It started with a decapitation. Yes, after trying to model a clone helmet onto the Punisher's head, I took it off and stuck it on a spike to ease the molding process. After the helmet dried, I used it to make a mold so that I have an easier time with future clone conversions. Thus finished with the head, I glued it back on.

Actually, while waiting for green stuff to set, I did some body work. You can see the original sculpt is quite filled out with muscles, something clone armour wouldn't actually fit, so I shaved them down to approximate clone armour. I also cut the rifle down to more closely resemble a clone blaster rifle. While I intend him to be a regular clone, he can stand in for Captain Rex for now.

Painting was pretty straight-forward. Three coats of white to cover up the Punisher's original black clothing. Then the black areas at the armour joints and for the visor. I managed to paint around the gun, so no changes (besides the cutting) to that. Then some really watered-down black to to give a tarnished or battle-worn look. and that is that!

So I now have two teams (with cards too), meaning I could actually play the game using minis! Exciting, is it not?

Tuesday, 5 December 2017

Harry Potter: Hogwarts Battle

Hello hello.

I had a birthday recently. My parents got me a gift card to Chapters (and a used scroll saw!). I had to go in to town to pick up a part for our dryer (which now seems to be functioning as required) and to renew my driver's license. So I thought I'd pop in to ye olde Chapters store and see if anything caught my eye.

I went straight for the games table. There was a lot of Risk and Game of Thrones Risk, a few Ticket to Ride boxes, and some other stuff. I was about to turn around when I saw Dominion on sale. I picked it up, looked it over and wondered if I should buy it. Then I remembered having played it on my computer (against the AI) and somewhat enjoying it, but it wasn't an earth-shattering experience. I know it's rated quite high on the BGG, but I had to admit I wasn't all that interested in the game.

Dominion is a deck builder. This means that you, as a player, have a small deck of cards at the start. Some of your cards act as some form of currency that is used to purchase cards from a certain pool. These cards are added to your deck ad you get to use them as the game moves forward. You will go through the deck over and over, buying new cards that either help you buy more and better cards, let you attack an opposing player or defend the opposition's attacks, for example.

Dominion against the computer is not the only deck builder I've played. I've tried a couple of others out that friends own. There's a thematic one called Thunderstone Advance, which is almost a semi-cooperative game in that it's players vs. monsters, but feels more like a race since you can't collectively lose and the game just goes until someone can kill the big baddie. Of course, there may be other ways to play where you can all lose to the monster, but I've only played it with a friend who owns it, so I only know from my experience. I also played 7 Wonders at this friend's place, and that was pretty good, too.

Despite my experiences with these games, I've still kind of been on the fence about how much I really like deck-builders.

As I returned Dominion to its place, I saw Harry Potter: Hogwarts Battle, a cooperative deck builder. Yes, another deck builder. For some reason it was catching my eye, much more than Dominion ever did. So I whipped out ye olde smart phone and looked up Mr. Potter's game on the BGG webs. It was still rated over 7/10. So I dove in further, looking at a couple of written reviews. One was titled "This might be the co-op deck builder you've been looking for". There was also the likelihood that this game would see a table often enough as a number of people in my life, some of them fellow gamers, are very into Potterverse (is that a thing?). Mostly, though, was the thought that my 8 year-old daughter, who just finished book 3 of the Potter series, would be interested in this game.

I decided to take the chance.

Hogwarts Battle is a straight-on cooperative game with a recognized theme that is well-matched to its mechanics. 2 - 4 players can be Harry, Ron, Hermione, and/or Neville, each with different in-game strengths. You can collectively lose to the game if the Death Eaters take full control of Hogwarts, which is represented by a number of important locations from the book. The interesting bit is that it's kind of like these legacy games that are all the rage these days, where you have stuff that's hidden from you until you beat the game up to a certain point. With Hogwarts Battle, the new stuff is split into books. Book 1 is super easy and the game gets harder as you add more books, but it also gets more interesting as you go and more rules are added.

Today I broke the game open and played Book 1 solo using Harry and Ron. Then I played Book 1 with Jeanette (Ron and Hermione) to see if she'd go for it.

Well, now I am in the middle of playing Book 3 with Jeanette, who really wanted to play Neville this time (I'm Harry). We'll see how we fare tomorrow. I haven't looked at the Book 2 and 3 villain cards or Dark Arts cards, so I don't know who else might be coming or what other tricks there might be to foil us.
Middle of a Book 3 game with my daughter. So far we've defeated Prof. Quirrell, a Dementor, Tom Riddle, and Peter Pettigrew. There's, I think, four more villains to go and they've taken control of the Hogwarts Express. We are now facing what could be a rather difficult father and son duo: Lucius and Draco.
Another cool thing is that I saw pnp files that people have put together for players to take the roles of other characters from the books, like Luna or Ginny.

And a zoomed-out shot to behold the gloriousness of this game on my game table.

Friday, 17 November 2017

Painting: SWED Project - Grand Admiral Thrawn

Yeah, SWED Project. I just thought of that very original title for my project to make the Epic Duels game. That is how I will refer to it as I go.

Anyway, the reason for the post is the completion of a couple of Heroclix mods to make my first completed Epic Duels team: Grand Admiral Thrawn and his personal bodyguard/assassin, Rukh.

To start, I currently have somewhere around 150 miniatures: 100 from my recent CSI purchase, a bunch from an Ebay purchase years ago and a few from a number of Dollarama purchases. I've decided to keep some of the more well-know heroes and villains to play the actual Heroclix game with my 5yo son, who has shown interest in the game. The ones I keep are decided mainly by his ability to identify them. I'm likely limited by such a small collection of figures, but we'll see. As I get better at sculpting with green stuff, the limitations should lessen.

Grand Admiral Thrawn

Thrawn was easy to do, I found the perfect figure to use among my CSI purchase:
Meet Psion, a superhero or villain I've never heard of. Now say goodbye!

Mr. Psion here required very little sculpt modding before painting. I shaved the pant legs down to form boots. Then it was on to painting.

For the uninitiated, Thrawn is a humanoid alien with blue skin, black hair and red eyes. He is a Grand Admiral of the Empire. In the Timothy Zahn novels that introduced him, Thrawn is a patient and calculating individual. His rank is high enough that he need not fight anyone directly, he has a whole fleet of ships to do that, and Rukh. I think the Psion sculpt works well as a template as it is unlikely that one will see Thrawn getting himself into a one-on-one fight with anyone, so who needs an action pose? Almost all images of the good admiral depict him wearing a white uniform, usually with minimal adornment beyond his rank insignia.
Meet Grand Admiral Thrawn! I just couldn't get the lighting to work.
I mentioned his ysalamiri in my last post. The ysalamiri are brought up in the Zahn novels as a creature with the ability to dispel the Force from an area around itself. This attribute is always "on", so no Force user, Jedi or Sith, can exercise their powers on it or anything within its sphere of influence. Thrawn often keeps the animal very close, probably originally as a kind of insurance against Vader and Palpatine. I still think I'd like to add an ysalamiri, but later, when I've had some more practice with green stuff.

Rukh

Rukh is of an alien race called the Noghri. In the Zahn books, his planet is tricked into servitude by Lord Vader. The Noghri are all skilled assassins and are used by the Empire to take out tough targets. In Rukh's case, he is personally attached to Thrawn as a bodyguard.

Since the split of Star Wars stories into Legends and Canon, Rukh is depicted as either a rather large (Legends), or as a slimmer (Canon) reptilian being. I liked the look of one illustration in particular and I based my work on it.
Meet Turtle, a super-villain I've never heard of. Now say bye-bye!
Starting with the Turtle figure, I did a lot of cutting to slim the body a bit. After that, I broke out some green stuff to make a sort of poncho and added a shoulder bag, wrist guards, and side pouch (as the illustration I liked had). I didn't have the image available for a little bit and I added a feature to the ankles that I found later looks different in the picture I was following, but it still kinda works. I shaved of Turtle's hair. Then, using green stuff, I added a ridge around his crown and built up the lower part of the face, sculpting in a new mouth and nose to get a more reptilian look.

Another image I came across shows Rukh holding some kind of double-bladed dagger things. To make those, I snipped a pin and heated the pieces to melt them into his hands, adding a dab of super glue to help hold them there.

I did a lot more with washes and dry-brushing to get the skin tones where I wanted them. The image turned out looking darker than he actually is.
Say hello to Rukh. No sudden movements, though.
Showing off the back. Oops, I forgot to clean up the base.
So that's my first Epic Duels team sculpts completed! I just need to cut out the player deck and they are ready to go!

Happy Friday everyone!
Let's take down some rebel scum!

Thursday, 2 November 2017

My tale of thrift shopping regret

In my previous post, I mentioned a regret I had of not buying a certain game I came across while perusing a thrift store. Here's my story about that.

At the time I was working on the edge of downtown Lethbridge and my workplace was within walking distance of three thrift stores. One or two days a week I would walk to one of them during my lunch hour and peruse the games and tools. One day I went to the Salvation Army. I was looking through the games section and came across one called Star Wars: Epic Duels. Just the fact that it was Star Wars was enough to draw my attention. I picked it up and saw that it was a Milton Bradley creation. This immediately became a point against buying the game as I felt like this box I was holding contained one of those terrible games with almost no fun factor that come rushing out of the big game-makers and toy companies at the release of the movies they are merchandising. And I've seen Star Wars related titles that easily fall into this category.

Image result for epic duels
Image gleaned from boardgamegeek.com.
Of course, one shouldn't judge a book (game) by the cover and the reputation of the publisher, so I opened it to get a better sense of the game. It was like opening a big bag of chips; full of air. There were a few miniatures that were done just well enough to be recognizable as the characters they portrayed. There were a bunch of cards and some smallish-looking battle maps as well. I don't know if it was so, but I had the distinct impression that the game was incomplete and that was strike two.

I thought about how nice it would have been to check on BGG to see if the game was generally liked. I might have decided to look it up when I got back to work, but probably forgot to do so. On the other hand, I had recently purchased some other games while thrifting. One was Kriegspiel (a low-rated game and one I could never get myself excited about trying). Another was Colosseum (a highly-rated game, and for good reason). I was feeling that I needed to slow down my thrift-store game buying because of a growing collection of games versus and the space restrictions at home. With the first two strikes considered, I didn't want to add another possibly un-fun or unplayable game to the mix. So that made strike three.

Thus, I did not buy the game. A gamble that would only have cost me $1.50.

The thing about regrets is that you can't have them unless you know what you are missing as a result of the regretted action. So the rest of the story is how I came to that knowledge that turned that one decision into a regretted one.

Some years later, Jenni and I took the kids out to see Jenni's relations in Victoria. During the visit, we went to her cousin's house. They are gamers (he even develops game apps) and after eating, we settled in to play a few. One they pulled out was Star Wars: Epic Duels. Their kids were excited to play and we had no problem filling out a 6-player game.

If I remember right, the make-up of the game was a fight on the Geonosis battle map. The light side combatants were Anakin and Padme, Windu and clones, and Luke and Leia against the dark side forces of Palpatine and guards, Vader and storm troopers, and Boba Fett and Greedo (played by me).

I was a cruel opponent, shamed for claiming the first kill of the battle which also happened to put the youngest player at the table out of the game. I choked back the emotions continued a strategy consisting mainly of hit and run maneuvers and rocket attacks that whittled down the light side who could only direct their retaliations against my team mates.

I really enjoyed the game. I liked the balance of luck and strategy and thought they worked well for a skirmish situation. I liked the way the battle decks were customized to their respective characters, with special actions that reflected the fighting styles of the movie characters. I liked how easy the rules were and how quickly it played, as the youngest of the kids playing was 6 or so, rules were easily grasped and attention was easily kept.

Talking with Jenni's cousin afterward, we found out that his wife had purchased the game for him as a gift and that she didn't want to say what she spent on it. Looking at Ebay just a couple of days ago ('cause I'm curious again, maybe hopeful even), the least expensive option of a complete game was $95 plus shipping.

So that's the regretful part: what I might have had had I taken that lowly chance those years ago.

I no longer work in Lethbridge, so my thrift store shopping visits have been drastically cut. And the times I do go, there is nothing interesting to me, just a lot of Trivial Pursuits, Scene Its, and the other usual thrift store fodder. The chances of seeing this game, or anything else I'd be interested in, are practically nil. Therefore, I have somewhat shifted my gaming acquisitions to games I can build and since my interests have been gravitating toward skirmish games, I decided to make some figures to help in that regard. Then, thinking about introducing the kids to such games, I thought again about Epic Duels.

Twenty-one years ago my brother went to a friend's house and played Axis and Allies and told me all about it when he came home. After that, I drew my own map and made my own units and filled in what he couldn't remember about the rules to make a homebrew A&A. No sense in deviating from that kind of creativity now. There is a website devoted to Epic Duels and its contributors have developed many alternate duelist teams and duel locations and made them available to print. So that's what I've decided to do. Make my own version of the game. Currently, I'm staying away from the original pairings, in case I somehow can acquire the original game for less than $120, and focusing on other characters from shows and books, like Ahsoka and Grand Admiral Thrawn.

I mention Ahsoka and Thrawn because those are the first two characters that I have now modified some Heroclix to represent. Thrawn is currently all painted, though I've been thinking of adding an ysalamiri to the sculpt. Ahsoka has a base coat. I think I've got a simple enough idea to do Rukh (Thrawn's personal bodyguard and minor character match-up in the unofficial Epic Duels line-up).  Of course, Heroclix scale are much bigger than the figure scale in Epic Duels, so I would want to have different figures if I did acquire the original game anyway. I'll cross that bridge if I get there.

Of course, I have ideas for other characters from outside the Star Wars franchise.

My only issue is whether I can stay on target long enough to make something fun and playable within a reasonable amount of time.

Pictures of mods to come with a later post.